Ipr In Corporate Audits Of Metaverse Ip.

IPR in Corporate Audits of the Metaverse

1. Understanding the Metaverse in Corporate Context

Metaverse is a virtual environment combining VR/AR, AI, blockchain, and digital assets. Corporations use it for:

Virtual offices, collaboration, and meetings

Marketing, branding, and virtual product launches

NFTs, digital real estate, and tokenized IP

AI-powered avatars and customer interaction

Corporate audits in the Metaverse assess financial, IP, and compliance risks, particularly:

Digital Asset Ownership: NFTs, virtual goods, and software licenses

Trademark & Branding: Logos, avatars, virtual storefronts

Copyright: Virtual content, music, artwork, and AI-generated designs

Trade Secrets: Proprietary virtual platforms or algorithms

Data Privacy & Security: Blockchain-based identity systems

2. Key Intellectual Property Issues in the Metaverse

IPR TypeRelevance in Metaverse Audits
PatentsVirtual reality hardware/software, AI algorithms, interactive systems
CopyrightAvatars, digital art, AI-generated content, music
TrademarksBrand use in virtual worlds, NFTs, virtual storefronts
Trade SecretsProprietary virtual platform code, algorithms, data
LicensingThird-party IP used in virtual events, games, or products

Challenges:

Determining ownership of AI-generated content

Identifying infringement in decentralized virtual spaces

Accounting for intangible digital assets in audits

Licensing compliance and royalty tracking for virtual assets

3. Detailed Case Laws

CASE 1: Naruto v. Slater (2018, USA) – AI/Non-human authorship

Facts:

A monkey took a selfie using a photographer’s camera.

Legal Issue:

Can a non-human entity (or AI) hold copyright?

Judgment:

Only humans can hold copyright.

Relevance to Metaverse Audits:

AI-generated virtual content (avatars, digital art) cannot automatically hold copyright.

Corporations must establish human authorship or clear ownership to secure IP rights.

Principle:

Human creativity is essential for copyright protection, even in virtual worlds.

CASE 2: Bridgeman Art Library v. Corel Corp. (1999, USA) – Photographic reproduction

Facts:

Corel reproduced exact digital scans of public-domain artworks.

Legal Issue:

Can exact reproductions of existing works be copyrighted?

Judgment:

Exact reproductions lack originality → not copyrightable.

Relevance:

Virtual corporate assets (3D models, scanned artwork, real-world buildings in VR) cannot be copyrighted unless enhanced or modified creatively.

Auditors must verify originality claims before valuing assets.

CASE 3: Gucci America v. Alibaba (2020, USA/China) – Trademark in virtual commerce

Facts:

Alibaba hosted virtual marketplaces where counterfeit Gucci products were sold.

Legal Issue:

Trademark infringement in online marketplaces.

Judgment:

Courts affirmed trademark liability for platforms enabling virtual infringement.

Relevance to Metaverse:

Corporate Metaverse platforms must audit for potential trademark violations, including user-generated content or NFT representations of brands.

Principle:

Corporate audits must monitor brand use in virtual environments, just like physical stores.

CASE 4: Vicarious/Contributory Liability – Perfect 10, Inc. v. Amazon (2007, USA)

Facts:

Perfect 10 sued Google for hosting images that infringed its copyright.

Judgment:

Platforms can be liable if they knowingly facilitate infringement.

Relevance:

Corporations running Metaverse platforms may be audited for IP compliance and licensing controls, especially if users upload copyrighted digital content.

Audit Tip:

Track all user-generated content for IP compliance.

CASE 5: SAS Institute v. World Programming Ltd. (2013, EU) – Software functionality vs. copyright

Facts:

SAS sued World Programming for copying functionality of software without copying code.

Judgment:

Functionality and algorithms are not protected by copyright, only code.

Relevance:

AI systems powering corporate Metaverse applications (avatars, NFT marketplaces) must have licensed code.

Auditors must distinguish copyrighted software from underlying algorithms.

CASE 6: R/GA v. Animoca Brands (Hypothetical/Analogous – NFT IP Disputes)

Facts:

Corporate brands claimed ownership of NFTs that mimicked their logos or avatars.

Relevance:

Demonstrates that NFTs, virtual real estate, and digital goods can be subject to IP audits.

Ownership, licensing, and trademark compliance are key.

Audit Tip:

Verify NFT provenance and licensing terms.

CASE 7: Bridgeman & Metaverse IP Analogy

Facts:

Exact reproduction of artworks or brands in virtual worlds

Judgment/Principle:

Originality, modification, and transformation are required for copyright

Corporate Metaverse audits should value only original and IP-compliant assets

4. Corporate Audit Implications

Audit AreaKey IP RisksAudit Action
Virtual AssetsUnauthorized NFT/3D modelsVerify ownership, licensing, smart contract terms
Software & AIUnlicensed code or algorithmsExamine source code, licensing agreements
BrandingTrademark infringement in virtual worldMonitor all branded content and avatars
CopyrightAI-generated avatars/artConfirm human authorship or license from AI service provider
Trade SecretsProprietary VR/AR algorithmsEnsure confidentiality agreements and access control

5. Emerging Issues

AI-created avatars: Who owns rights in corporate Metaverse platforms?

Virtual real estate/IP: How to audit NFTs tied to virtual property?

Decentralized platforms: Corporate liability for user-generated content.

Cross-border IP enforcement: Different countries treat Metaverse IP differently.

6. Conclusion

Corporate audits of the Metaverse must integrate IPR considerations alongside traditional financial and compliance checks:

Patents for hardware and interactive systems

Trademarks for virtual branding

Copyright for creative content

Trade secrets for proprietary software and AI models

Case laws demonstrate that:

Only humans can hold copyright for AI-generated content.

Platforms can face liability for facilitating IP infringement.

NFTs and virtual assets require careful provenance verification.

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