Trademark Frameworks For Virtual Influencer Branding In Indonesian Markets.
1. Concept: Virtual Influencer Branding under Trademark Law (Indonesia)
A virtual influencer is a digitally created persona (AI/CGI/avatar) that functions as a commercial brand identity. In Indonesian practice, it is treated not as a “person,” but as a brand asset.
Under Trademark Act No. 20 of 2016 (Indonesia), protection applies when:
- The influencer’s name is used as a brand identifier
- The avatar becomes a source indicator of goods/services
- The digital persona is commercially exploited (ads, endorsements, NFTs, merchandise)
Key legal principle:
👉 A virtual influencer is protectable as a trademarked commercial identity, not as a human personality.
2. Trademark Framework Relevant to Virtual Influencers in Indonesia
(A) Trademark Protection Scope
Under Articles 21, 42, 83, 100 of Indonesian law:
- Prevents registration of confusingly similar marks
- Protects well-known marks even without registration
- Allows civil + criminal enforcement
- Covers dilution and reputation harm
(B) Application to Virtual Influencers
Virtual influencer branding may be protected as:
- Name Trademark
- e.g., “virtual influencer identity name”
- Avatar Image Trademark
- CGI face or character design functioning as brand logo
- Voice / Persona Identity (indirect protection)
- through unfair competition or reputation protection
- Merchandise Branding
- digital clothes, skins, NFTs in metaverse
📌 Problem in Indonesia:
The law does NOT explicitly define “virtual goods,” creating enforcement gaps in metaverse environments.
3. Key Legal Issues in Indonesia (Virtual Influencers)
- Ownership of AI-generated persona
- Trademark registration of digital identity
- Unauthorized replication in metaverse (Roblox, NFTs)
- Brand dilution in virtual space
- Cross-border enforcement difficulty
4. IMPORTANT CASE LAWS (Detailed Explanation)
Below are 5+ major case laws (international + doctrinal cases used in Indonesian legal reasoning and IP scholarship).
CASE 1: Midler v. Ford Motor Co. (USA, 1988)
Facts:
Ford used a sound-alike singer to imitate Bette Midler in advertisements without consent.
Legal Issue:
Can imitation of a celebrity identity violate rights even without using the actual name?
Judgment:
Court held:
- Voice is part of identity
- Unauthorized imitation = misappropriation
Legal Principle:
👉 Identity (voice/style/persona) has commercial value and is protected.
Application to Virtual Influencers:
- AI voice cloning of influencers
- CGI influencers mimicking celebrities in ads
👉 In Indonesia: could fall under unfair competition + trademark dilution
CASE 2: White v. Samsung Electronics (USA, 1993)
Facts:
Samsung used a robot dressed like Vanna White (Wheel of Fortune host).
Legal Issue:
Does imitation of persona violate rights even without direct name/image use?
Judgment:
Court ruled in favor of White.
Legal Principle:
👉 “Persona identity” is protectable even indirectly.
Application:
- Virtual influencers styled after real celebrities
- AI avatars mimicking famous personalities
👉 In Indonesia:
Supports protection under Article 21 (well-known mark confusion)
CASE 3: Carson v. Here’s Johnny Portable Toilets (USA, 1977)
Facts:
Company used slogan “Here’s Johnny,” associated with Johnny Carson.
Legal Issue:
Can slogans linked to identity be protected?
Judgment:
Yes—identity association is protected.
Principle:
👉 Identity-linked branding = protectable trademark asset.
Application:
- Virtual influencer catchphrases
- AI persona slogans used commercially
CASE 4: Hermès v. Rothschild (MetaBirkins NFT Case, 2023)
Facts:
Artist created NFT “MetaBirkins” resembling Hermès Birkin bags.
Legal Issue:
Does digital imitation of luxury branding in virtual space infringe trademark?
Judgment:
Court ruled:
- NFTs can infringe trademarks
- Digital goods still fall under brand protection
Principle:
👉 Trademark law applies to virtual goods.
Application to Indonesia:
- Roblox skins copying luxury brands
- Virtual influencer fashion endorsements
- NFT-based influencer merchandise
👉 Directly relevant to Indonesian metaverse gaps highlighted in legal research.
CASE 5: L’Oréal v. eBay (EU, 2011)
Facts:
Counterfeit L’Oréal products sold via online platform.
Legal Issue:
Is platform responsible for trademark infringement?
Judgment:
Platforms may be liable if they:
- Know about infringement
- Do not act to remove content
Principle:
👉 Online intermediaries must enforce IP rights.
Application:
- Instagram virtual influencer ads
- Roblox marketplaces selling branded avatars
👉 In Indonesia:
Supports platform liability under enforcement interpretation of Article 83.
CASE 6: GS Media v. Sanoma (EU, 2016)
Facts:
Website shared copyrighted content links knowingly.
Legal Issue:
When does sharing infringing content become liability?
Judgment:
If there is knowledge + profit, liability exists.
Principle:
👉 Intentional commercialization of infringing content = violation.
Application:
- Influencer promoting counterfeit virtual goods
- AI influencer monetizing fake brand collaborations
5. INDONESIAN CONTEXT CASE APPLICATION (Real Market Practice)
Although Indonesia has limited direct court rulings on virtual influencers, enforcement cases involving trademarks show clear analogies:
(A) Indomie Roblox Virtual Branding Issue
- Users created virtual goods using “Indomie” branding without permission
- Considered potential trademark dilution and confusion
Legal interpretation:
👉 Falls under Article 21 + Article 83
📌 Issue:
No explicit “virtual goods classification” exists, making enforcement inconsistent.
(B) SilverQueen Virtual Misuse in Gaming Platforms
- Brand identity used in digital accessories and game skins
Legal concern:
- Reputation dilution
- Unauthorized commercial association
(C) Influencer Trademark Disparagement Cases (Indonesia analogies)
Courts have held influencers liable for:
- brand misuse
- misleading endorsements
- unauthorized trademark use
Example principle:
👉 Influencer content can trigger trademark infringement liability if it affects brand reputation.
6. Legal Framework Synthesis for Virtual Influencer Branding
Indonesian Trademark Law Supports:
✔ Registration of virtual influencer names as trademarks
✔ Protection of brand identity (Article 21, 83)
✔ Civil + criminal enforcement
✔ Protection of well-known marks even without registration
BUT KEY LEGAL GAP:
❌ No explicit regulation for:
- AI-generated influencers
- Metaverse avatars
- NFTs or digital skins
- Cross-platform digital identity enforcement
7. Final Legal Principle (Exam/Research Conclusion)
In Indonesian markets:
Virtual influencers are protected indirectly under trademark law when their identity functions as a commercial source identifier, but enforcement relies heavily on analogical interpretation of traditional trademark principles.
8. Core Takeaways
- Virtual influencers are treated as brand assets, not legal persons
- Trademark law is the primary protection tool
- Global cases (Midler, White, Hermès v Rothschild) strongly influence interpretation
- Indonesia still has regulatory gaps in metaverse-specific trademark protection
- Platform liability and digital enforcement remain evolving areas

comments